Brute Mixer Classic by Monkeypolice188 and Thundersmacker


Be There.


Info:

Get ready to haul concrete and destroy annoying Liberty City traffic with my conversion of Monkeypolice188's GTA V mod!

Original mod description:

"A classic rendition of the Mixer, using the first generation Tipper chassis. Features custom large rims, an increased ride height, 
an industrial front bumper with cone extras, and a custom rear mixer setup based on the original Mixer."

This is basically a straight convert with some slight changes to better fit into GTA IV.

Some of the liveries from the original mod have been included. You also have an option for no liveries.

Features proper LOD's.


Credits:

Original GTA V mod made by Monkeypolice188 along with others that are listed below.

- Rockstar Games - original Tipper and Mixer models
- AlexanderLB - High-quality decals and texture resources.
- reNNie - Liveries.
- Weeby - New wheel model.
- Fenton - Wheel model edits.

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. used for the GTA IV convert are from GTA IV and GTA V cars by Rockstar Games.


Notes:

You can replace any vehicle with the Mixer. Though it would be recommended to add it rather than replace another car.

Update V1.1.1 Changelog:

-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

There is a visible dark line that can be seen at certain angles on the mixer drum. Unfortunatly, I have no way of fixing this as it is a Zmodeler export bug.

The hood/bonnet only opens slightly due to me not wanting it to clip through the traffic cone extras.

And the mixer drum does not rotate. It is not possible without an outside script.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

vehicles.ide ( If you are using the "No Liverys" file, then delete the "+livery" from the end of the data line. ) 

mixer,	mixer,	car,		MIXER,		BIFF,		VEH@TRUCK,	VEH@TRUCK_BA_XX,	5,	2,		0.3521,	0.3521,		1,	1,	1.5	,1,	avoidturns+ext_strong+ext_gang+big+truckfirefx+truckexhaustfx+truckenginefx+livery

You also need to add this line at the bottom of the vehicles.ide file to make the textures fully work.

mixer, vehshare_truck

carcols.dat ( goes in the car4 section ) ( color 1 is main body color, color 2 is the mixer parts color, and color 4 is the wheel color )

mixer,		113,89,0,0, 89,89,0,0, 89,113,0,0, 74,113,0,0, 28,113,0,0, 32,89,0,0, 113,113,0,0, 56,113,0,0, 40,117,0,3, 71,116,0,3, 53,97,0,3, 113,40,0,3,

handling.dat

MIXER         14000.0  4.0   80	0.0 0.0 -0.58  		0.0  5  0.11  0.3 110.0	0.2  0.60 0.2  40.0		0.85 0.75 13.0 0.15 0.48		1.0  0.8  1.0  0.05 -0.25 -0.04  0.64  		1.0 1.0 0.8 1.5 	0.0  40000 		224008		1				2

vehOff.csv

VEHICLE mixer FIELD BOOT_OPEN POS 1.846739 -6.102733 -0.277782 ANGLES 0.469737 0.000457 1.140646 FOV 55.000000
VEHICLE mixer FIELD BONNET_FWD POS -0.000366 2.737976 1.200345 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE mixer FIELD BONNET_BWD POS 0.008057 -5.388062 1.179610 ANGLES 0.000361 0.000000 3.141549 FOV 55.000000
VEHICLE mixer FIELD CINEY_WHEEL POS -1.629369 1.357434 -0.412597 ANGLES -0.000553 -0.003692 0.001193 FOV 55.000000
VEHICLE mixer FIELD CINEY_UNDER POS -0.028532 1.655246 -0.727248 ANGLES -0.000309 0.001258 0.003466 FOV 55.000000
VEHICLE mixer FIELD CINEY_MISC_1 POS 3.054540 -9.290750 2.320518 ANGLES -0.264137 -0.140382 0.293005 FOV 45.000000
VEHICLE mixer FIELD CINEY_MISC_2 POS -1.120327 1.288940 1.267212 ANGLES -0.093141 0.088268 -0.382303 FOV 55.000000
VEHICLE mixer FIELD JACKED POS -0.272523 2.395573 1.379567 ANGLES -0.680574 0.000161 2.263867 FOV 55.000000
VEHICLE mixer FIELD BUSTED POS -0.539417 2.571411 0.930054 ANGLES 0.019133 -0.000000 2.545377 FOV 55.000000
VEHICLE mixer FIELD CARPHONE POS -0.546764 2.627441 1.001587 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE mixer FIELD BONNET_L POS -0.621162 2.127563 1.038208 ANGLES -0.000652 0.000000 1.584306 FOV 55.000000
VEHICLE mixer FIELD BONNET_R POS 0.609768 2.127458 1.038381 ANGLES -0.000518 -0.000449 -1.571560 FOV 55.000000
VEHICLE mixer FIELD CINEY_WHEEL_2 POS 1.784866 -3.769531 -0.215332 ANGLES -0.016766 0.261377 0.091195 FOV 55.000000
VEHICLE mixer FIELD CINEY_BACK POS -1.608452 2.895386 1.220825 ANGLES -0.205321 0.174431 -2.912354 FOV 55.000000
VEHICLE mixer FIELD BUMPER POS 0.000000 4.051392 -0.488037 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE mixer FIELD AIM_FR POS 0.000977 1.270203 2.485276 ANGLES -1.562075 -0.000000 0.040185 FOV 45.000000
VEHICLE mixer FIELD CINEY_FAR_1 POS -3.823492 -8.484131 0.491577 ANGLES -0.118686 -0.164423 -0.373723 FOV 55.000000
VEHICLE mixer FIELD CINEY_FAR_2 POS 3.854031 -9.166870 3.078979 ANGLES -0.351209 0.174406 0.320905 FOV 55.000000
VEHICLE mixer FIELD CINEY_FAR_3 POS 1.940952 5.431152 -0.578369 ANGLES 0.165369 -0.217965 2.493844 FOV 74.300003
VEHICLE mixer FIELD CINEY_FAR_4 POS -3.139643 6.803101 1.706055 ANGLES -0.311845 0.257693 -2.703623 FOV 55.000000

gtaiv_vehicleAudioSettings.ini

[mixer]
structType = 0
field_1 = 41918
flags = 0x1A6616
floatAsInt_A = -7.5
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_BOX_VAN_1_BOX_VAN_1_REVS_OFF
field_26 = 800.0
field_2A = 100.0
floatAsInt_2E = -4.0
floatAsInt_32 = 2.0
field_36 = 1500.0
field_3A = 500.0
floatAsInt_3E = -4.0
floatAsInt_42 = 2.0
field_46 = 600.0
field_4A = 150.0
floatAsInt_4E = -4.0
floatAsInt_52 = 0.0
field_56 = 140.0
field_5A = 80.0
floatAsInt_5E = 2.0
floatAsInt_62 = 2.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 0.5
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_BOX_VAN_1_BOX_VAN_1_START
hornSound = MULE_HORN
openSound = VEHICLES_EXTRAS_TRUCK_OPEN
closeSound = TRUCK_DOOR_CLOSE_RND
trunkOpenSound = NULL
trunkCloseSound = NULL
field_E6 = 2.0
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_BRUTE
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_TRUCK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.0
floatAsInt_multiplier1200_10E = 0.666667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 6.0
floatAsInt_126 = 0.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION_TRUCK
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 1
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_TRUCK_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_TRUCK_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_TRUCK_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 1